Black Armada Games
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Games
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Citadels of shadow
A set of four scenarios for Lovecraftesque, focused on those who rule and those who struggle against them.
Citadels Of Shadow includes these scenarios:
THE HIDDEN CABINET by Helen Gould. A scenario about whispered rumours, duplicitous politicians, and what really happens in the corridors of power. What will you find behind these closed doors?
THE SEA HUNGERS by Thomas Manuel. It's Bombay in 1728. As the East India Company recovers from a ferocious defeat at the hands of legendary pirate admiral Kanhoji Angre, a naive, young marine discovers a sinister plot involving sacrifice and spirals of blood.
WE SERVE AND PROTECT by Kenneth Hite. A long hot summer of protests rocks the streets of Chicago in the 1970s, and you rock with them. Until the cops pen you in, snatch you up, and take you to the precinct house, where worse things than rubber hoses wait in the basement. The Chicago Police Department serves and protects... but what inhuman entity do the cops who have you serve? What dark secrets do they protect?
WOLFSHEAD by Joshua Fox. Sherwood, Nottinghamshire, in the 13th century. A hapless cutpurse robs the wrong person and finds themselves in possession of a strange item. Now they have the Baron's men hunting for them - but that may not be the worst thing that stalks the night.
Each scenario can be played and replayed.
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Echoes of the past
A set of four scenarios for Lovecraftesque, exploring lost histories and the shadowy past.
Echoes Of The Past includes these scenarios: A WITCH'S LOVE by Michele Gelli. Caterina Sforza (1460~1509), ruler of Imola and Countess of Forlì, political leader and alchemist, was a tough cookie. She held hostage the Vatican’s conclave and she’s said to be a witch who had a well to dispose of bodies of “discarded” lovers. Can Caterina’s presence cross space and time? Can her love change the destiny of a team of archaeologists that are investigating her old castle?
NOTHINGNESS HAS A THOUSAND ENDINGS by Bryan Thao Worra. In this scenario, the witness takes a step into the 1990s Southeast Asian refugee community in a working class neighborhood in the US to resolve a mysterious debt of uncertain consequences.
THE COPYCAT CANAL MURDERS by Becky Annison. Ritual murders spanning a century are investigated again in the age of DNA profiling and AI. Will the truth of the horrifying secrets on the foggy banks of the canal finally be revealed?
THE OUTER GODS by Nick Bate. The year is 23XX. Humanity has colonised the Solar System aboard reality-rending liveships, warding themselves against unearthly things hiding in the dark through ritual and prayer. Monette is one such liveship, a salvager investigating the sudden reappearance of a lost generation ship. What will they find aboard the deadship Yog-Sothoth?
Each scenario can be played and replayed.
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Lovecraftesque second edition
We are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. They plunge into shadow, they recoil in horror, but it is already too late. The horrifying truth is laid bare and they are consumed by darkness.
Lovecraftesque is a GMless tabletop game that creates a compelling cosmic horror tale in a single session of play.
2-5 players each share control of a single character who is the witness to the terrible horror you will create, and each contribute to the horror itself.
Lovecraftesque has exciting scenarios by authors like Ken Hite (The Dracula Dossier), Jonathan Sims (The Magnus Archives) and Lynne Hardy (Call Of Cthulhu). Or you can build your own setting at the table using the game’s core deck.
It can be played solo or with a group of 2-5 players, in around 3 hours.
Lovecraftesque includes gorgeous full-colour art by Vincent Sammy and Paul Tomes.
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Waves of darkness
A set of four unique scenarios for Lovecraftesque, plunging into the cold, briny waters of oceans near and far.
Waves Of Darkness includes these scenarios:
ATLANTIS SWALLOWED by Becky Annison. Thousands of years ago and the sea levels are lapping at the heels of Atlantis. With greater technological prowess than anything a modern civilization has seen, they are confident they can hold back the waters. But a deeper rot has seeped in through the cracks.
BLOW YE WINDS by Sasha Sienna and Jonathan Sims. In 1831, the British port of Peterhead processed the butchered blubber of over a thousand whales a year, hunted and killed off the coast of Greenland. Dr Andrew Campbell has left his landlocked life behind to serve as surgeon on the whaling vessel Sanguine, but his first voyage will not be an easy one as a strangeness begins to affect the ship.
THE SIREN'S CAW by W.H. Arthur. Every summer, visitors from London and beyond are drawn to the seaside resort of Brighton. Are they called here by the eldritch forces from beneath the waves, or is there something even more sinister from across time and space?
THROUGH THE WATERS, DARKLY by Josh Fox. A research and exploration base has been set up at the bottom of the deepest place on Earth: the Mariana Trench. The small team of scientists are isolated in the cold depths as they explore the last frontier of our planet. Isolated, yes: but not alone.
Includes PDF versions of the cards and instruction sheet.
Each scenario can be played and replayed.