Blood Bowl Tournament: Tacklezone Singles
Description
As part of 3 events at this year’s UK Games Expo Team Tacklezone will be hosting a Blood Bowl singles tournament. The singles tournament is a resurrection-style tournament for individual coaches. The resurrection format means that players’ teams are given a selection of skills up-front and are then locked in, fully resetting between each round, with no injuries, star player points or other roster changes applied.
This tournament will be part of the Midlands Blood Bowl Series.
NAF Affiliation:
All three of these events will be affiliated with the NAF and thus will be sanctioned with results recorded on https://member.thenaf.net/
Membership to the NAF is optional but encouraged. Sign up is possible on the above website and can be discussed during the event with the Tournament Organisers.
Schedule:
The Singles tournament will be played over 3 rounds. Round will be a total of 2 hours and start times will be:
Saturday 31st May
- 09:30 (Registration and info)
- 09:45 - 11:45 (Round 1)
- 12:00 - 14:00 (Round 2)
- 14:15 - 16:15 (Round 3)
- 16:30 (Awards and close)
Note: Due to the limited time in gaming hall on the Sunday games will need to be played within a slightly shorter than normal timescale so relatively quick play is encouraged. The use of chess clocks to support this is advised.
Teams:
Team rosters should be submitted to tztt@thetacklezone.net This roster can be changed until locked in at 12:00 UTC on May 27th 2025.
Please bring a copy of your roster with you on the weekend of the event.
The Draw:
There are a total of 3 rounds for the Tournament. The first-round matchup will be drawn at random. During rounds 2 and 3 team matchups will be drawn using the Swiss system, meaning each round your team will play another team on the same points total, if possible.
Tiebreakers will not be applied until the final results.
Prizes:
1st / 2nd / 3rd placed individuals.
Tournament Scoring:
Scoring will follow the following system and tie breakers:
Win: 2 Points / Team draw: 1 Point / Team loss: 0 Points
Tie Breakers (for teams on the same total points):
- Strength of Schedule (sum total of opponent scores)
- Fewest touchdowns conceded.
- Most touchdowns and casualties combined
Note: A concession counts as a loss, with +2 touchdowns added to the score in favour of the conceding player’s opponent.
In-Game Rules:
The tournament will abide by the latest guidelines for all NAF tournaments.
https://www.thenaf.net/tournaments/nafdocs/naf-tournament-approval-guidelines/
The event will follow Games Workshop’s Designer’s Commentary and Teams of Legend documents. Rules released up until March 31st 2024 are allowed, but anything published after this time (including FAQ's and/or commentary) will not be used at this event.
Team Building:
The tournament will be using the following conservative tiering to encourage the best coaches playing the best races:
Tier 1:
Amazon, Dark Elf, Dwarf, Lizardman, Norse, Orc, Shambling Undead, Skaven, Underworld Denizens, Wood Elf
Tier 2:
Black Orc, Chaos Chosen,, Chaos Dwarf, Chaos Renegade, Elven Union, High Elf, Human, Imperial Nobility, Khorne, Necromantic Horror, Nurgle, Old World Alliance, Slann, Tomb Kings, Vampire
Tier 3:
Gnome, Goblin, Halfling, Ogre, Snotling
Each of the 30 races is allocated 1,150,000 gold coins (gc) to spend on roster building only. Roster building comprises the purchasing of players, sideline staff, rerolls, permitted inducements and dedicated fans.
Inducements:
The following inducements are allowed for teams in all tiers:
Bloodweiser Kegs: 0-2
Mortuary Assistant: 0-1
Part-time Assistant Coach: 0-3
Plague Doctor: 0-1
Temp Agency Cheerleader: 0-4
Wandering Apothecary: 0-1
The following inducements are only allowed for tier 3 teams:
Biased Referee: 0-1
Bribes: 0-3
Halfling Master Chef: 0-1
Riotous Rookies: 0-1
(If Riotous Rookies are hired, you must roll separately before each match, and ensure you have identifiable painted miniatures for the extra journeymen).
Skill Upgrades:
A player may be allocated a maximum of 1 additional skill. All additional skills are selected prior to the event; random skills and characteristic increases may not be selected. Secondary skills are optional and can be swapped for primary skills if desired.
No more than SIX of the same skill can be added to your team roster (This number restriction does not include basic skills already included on players when rostered.
Different tiers can select from the following skill-pack options (so a tier 1 team can choose one option from the tier 1 skill packs):
Tier 1:
Option A: 6 Primary skills.
Option B: 5 Primary skills and 20,000gc extra for roster building.
Option C: 4 Primary skills and 40,000gc extra for roster building.
Tier 2:
Option A: 7 Primary skills.
Option B: 6 Primary skills and 20,000gc extra for roster building.
Option C: 5 Primary skills and 1 Secondary skill.
Tier 3:
Option A: 9 Primary skills.
Option B: 7 Primary skills and 1 Secondary skill.
Option C: 5 Primary skills and 2 Secondary skills.
All skill upgrades should be clearly marked on the player miniatures, through colour coded skill rings, loom bands, or annotated stickers.
What to Bring:
For all events coaches should bring their painted Blood Bowl team. Teams must consist of painted miniatures, and all positional players should be readily identifiable. Lego figures and other unpainted proxy figures may not be used at the event.
Coaches should bring a copy of their team roster, showing all player characteristics, skills and costs, plus any other items paid for during roster building. This should be made available to your opponent if they request to see it.
Please bring pitches and dugouts, these will NOT be provided.
Other items coaches should remember to bring are the relevant rulebooks, dice, tokens and templates. It is also a good idea to bring some glue or blu-tack in case of miniature emergencies over the course of the weekend.
Code of Conduct:
Blood Bowl is a battle of skill and luck between you and your opponent. Quick reference guides for core rules are useful and encouraged; play books that tell you how to set up, attempt a one-turn touchdown, etc. are not permitted.
The use of chess clocks to share the round time equally between the coaches is encouraged, and is mandatory if requested by one of the coaches. Should a player run out of time on their share of the chess clock time they are only allowed to stand up or un-stun players before passing to their opponent.
If a game is called by a referee after the allowed time for the round has expired, the game will end immediately with no further actions taken. As such it is in your interest to ensure you keep an eye on your and your opponent’s game time.
The sharing of dice is encouraged, and is mandatory if requested by one of the coaches at any point in the game.
Establishing dice etiquette before the game starts is encouraged; it is important to clarify your respective interpretation of acceptably rolled dice, cocked dice, etc. before any important rolls are made. Agree on an approach and stick to it throughout!
Always ask your opponent before handling their figures, and respect them if they prefer you not to.
Don’t distract or advise coaches while they are playing their game, especially if you have a vested interest in a particular outcome!
…
We look forward to welcoming you to the event.
You will need a valid UKGE entry ticket to attend this event.
Tickets will be on sale on Friday 14th February.
Prizes
1st/2nd/3rd place
Sponsored by Exit 23 games - https://exit23.games/