Coiledspring Games
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A Bunch of Fun Guys
In the mycological bidding game A Bunch of Fun Guys, players use foraging cards to collect mushroom cards to fulfill recipes. Do you want to get only one mushroom but have first pick of the choicest truffles? Or are you willing to take whatever is leftover for a chance at three mushrooms — or even four? Some mushrooms will let you take special actions when you collect them. Complete the most recipes to win!

Alpina
In Alpina, you explore the Swiss National Park with a camera around your neck to photograph animals in their natural habitat. The spotted nutcracker, grass frogs, and more are waiting for you and offer you a unique opportunity to collect points in an original way that is related to the landscape and interaction with your neighbors.
Do you play a card to score more points, or do you use the opportunity to deceive your opponents? Find the card that allows you to strike a balance between these two objectives, and victory will be yours!

Dead Cells
Dead Cells: The Rogue-Lite Board Game is a dungeon-crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania genre, playable with 1-4 players, and with a gameplay of around 45 minutes. Explore the ever-changing island of Dead Cells in this ruthless dungeon crawler. Explore. Kill. Die. Mutate. Repeat.
Choose one of the four Beheaded (Woah, hold on... Isn't it supposed to be only one of these guys? Is this one of those stupid time-loop plots?) As you resurrect with very little clue of what’s going on, you will...
• Explore Biomes. Choose your path wisely within a sprawling, ever-changing castle! Will you upgrade one of the character powers with a scroll? Or will you choose a chest to equip a new weapon? Will you find the hidden runes that will open new paths and access new biomes? This won’t be a walk in the park, though. Because the island is infested with the abominations born from the Malaise, be ready to…
• Kill Enemies. Each character class has unique power sets and a deck of action cards. For each enemy encounter, you will only need to pick one action card to cover all three phases of a fight. Loot equipment, gold, scrolls, and Cells from the corpses of your enemies and get stronger, but beware... Your health pool is limited and sooner or later you will...
• Die. Wandering through enemy-infested dungeons isn't the safest activity, even for your beheaded heroes. There will eventually be one monster too many, or you could step on a fatal trap and lose all your scrolls, equipment, and accumulated gold. But this is far from the end for you! Even in death you will be able to keep your precious Cells to…
• Mutate. The Collector will let you spend your Cells to buy permanent mutations that will give you more power... forever! Choose cards to buy from three different decks: Brutality, Survival, or Tactics. Get action cards to enhance your card deck. Find blueprints to grow your loot deck. Increase your health pool. Unlock additional item slots, and much more… Unless you prefer to throw your Cells into this mysterious well... It seems like a pretty stupid thing to do with your hard-earned Cells, but hey, you do you, bud... Death is no excuse to take a nap, so...
• Repeat. Death is not the end either! You’ve already lost your head, remember!? As the day starts again in a new loop, use your new permanent mutations to exact revenge on whatever killed you last time. Go further and deeper into the island and kill the bosses to access new starting biomes. Previously-played biomes keep changing as stronger monstrosities spawn in them, along with powerful new items. (Damn! Will this game ever end?)

Flip 7
Flip over cards one by one without flipping the same number twice.
Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.
Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!

Gnome Hollow
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret, they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?
Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!
· Immerse yourself in Gnome Hollow, a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics.
· Harvest valuable mushrooms by completing intricate rings, select rewarding bonuses, and sell your mushrooms at the market for the shiniest treasures for points in the hollow.
· Enjoy automatic score calculation on player boards, ensuring smooth game play and allowing you to focus on strategic decisions and garden development.
· MAGNETIC BOARDS - Gnome Hollow features magnetic player boards, breathtaking components, and an advanced variant for added depth and replayability.
· STUNNING ARTWORK - Designed by Ammon Anderson, Gnome Hollow features stunning art and intuitive game play, perfect for both new and experienced board game enthusiasts.
· EASY TO LEARN & FUN TO MASTER - With simple rules, strategic depth, and engaging mechanics, Gnome Hollow is ideal for 2-4 players seeking a delightful gaming experience.

Living Forest Duel
Living Forest Duel or how to experience all the thrills of the award-winning Living Forest in a tense and tactical two-player showdown!
SUMMARY:
In Living Forest Duel, two players face off as the spirits of Summer and Winter, each striving to save the sacred forest and be recognized as its ultimate protector. Although their goals are similar, only one season will claim the honors.
Your goal? Be the first to achieve one of the four victory conditions:
- Plant a 3×3 rectangle of Guardian Tree cards in your Forest
- Have only cards of your season on the recruitment line
- Collect 8 Fire tokens
- Move the Onibi creature to your opponent's side once the Onibi card is in their possession.
The game is played in alternating turns. On each turn, choose one of the following options:
- Draw 1 guardian animal card from the shared draw pile and add it to the shared help line
- Use 1 action token on 1 guardian animal card in the shared help line
Draw a guardian animal card
Draw a card from the shared draw pile and place it face up on one of the three help lines:
- the shared help line if it’s a neutral animal
- your help line if it’s an animal of your season
- your opponent’s help line if it’s an animal of their season
Each animal provides elements that you can use later with one of your two Action tokens.
Be careful: revealing too many solitary animals can be detrimental. After 3 solitary symbols, you lose an Action token, which will significantly reduce your ability to act.
• Use an action token
Place one of your Action tokens on a card to point to the last element corresponding to the action you want to perform. Count all elements of this type visible from the start of the common aid line OR from the last Action token pointing to this element.
Possible Actions:
- Recruiting one or more Guardian Animals
- Extinguishing the fire by collecting one or more Fire tokens
- Planting one or more protective trees
- Advancing Onibi toward your opponent
• End of the turn
The turn ends when both Summer and Winter have used up their 2 action tokens.
Add up the value of the fire tokens in the clearing: the value of each fire token is determined by its location. Then, add up your water values. Check to see whether the fire value in the clearing is strictly higher than your water value. If so, add a fire varan card corresponding to your season to the shared discard pile for each fire token present in the clearing.
Next, place a fire token on each of the cards on either side of the Onibi standee.
Retrieve your 2 action tokens back in front of you, and place all of the cards in the help line, as well as the cards in the players' personal lines on the shared discard pile.
Magic Maze Tower
Magic Maze Tower is a new standalone game in the universe of the Magic Maze range.
The adventures of the dwarf, the elf, the barbarian and the magician at the mall were a failure and our (brave) adventurers find themselves prisoners of a tower, or rather, of a high-security prison. They will probably need the help of a 5th hero to help them....
The goal of the game is to complete as many levels as possible to escape the prison.
Magic Maze Tower is played on a single Level tile, without an hourglass (you can take your time!), without a “do something” token, but the communication is still limited: Speaking is forbidden.
SETUP
- Place a Level card in front of the players.
- Place the Hero pawn of the corresponding color on each Hero space (not all 5 pawns are used every time).
- Distribute the Action tiles to the players.
HOW TO PLAY
For a level to be completed, all conditions for passing the level must be met and the heroes must then use the exit.
All players will simultaneously move the pawns according to the action assigned to them.
Together, solve the puzzle to save the adventurers.
When a level is completed, you move on to the next one.

Pina Coladice
Piña Coladice is a family party-game in which you roll the dice up to three times to claim one of the available combinations on coasters.
Position yourself strategically with your cocktail tokens before your opponents.
You will earn precious points that will bring you closer to victory... but the quickest way to win is to line up 4 of your cocktail tokens to make the famous Pina Coladice and win instantly!

Pop-Up Story: The Lilishroom Kingdom
Bring your incredible stories to life with the help of audio narration. Customise your 4 figurines and let them evolve in the Lilishroom Kingdom 3D setting. Rediscover your book with a variety of observation games.

Raptor Race
Fun, exciting and fast-changing. Raptor Race is the first FlexiQ board game for the whole family! Will you score the most points with your Top 3 raptors, even in the wrong order, after the first raptor crosses the finish line?
Help your raptors race through the prehistoric landscape to the finish line.
Use the dice to move the right raptors forward step by step, pay close attention to your opponents’ moves and try to get your Top 3 into the right positions when the first raptor crosses the finish line.
Raptor Race is a fun and exciting tactical board game where everything can change in a few moves!
Learn to react smoothly to the actions of others who are pursuing the same goal as you. That way, you respond tactically to changing situations after that change has already happened.
You know when to go "all-in" and when it's better to slow down. You have the guts to take initiatives in situations you cannot fully predict.

Taco Loco
In Tacoloco, you want to stuff others as full of tacos as possible.
Each player has a hand of three cards, and on a turn you add one of your fillings to a taco in play, keeping all of the cards visible. If the taco now sums exactly 11, give this taco to another player, who sets it aside. If the sum is less than 11, nothing happens, and if the sum is higher than 11, you've overfilled the taco and ruined it; take the cards yourself, and set them aside. If you wish to play a card of the same value as the most recently played card in a taco, set this card aside to form the base of a new taco.
The game includes two special cards: the "legendary taco" card immediately fills the taco to 11, allowing you to give these cards to someone else, whereas the "lonesome taco" allows you to bring the sum of a taco to 0 or to respond to someone playing a legendary taco, forcing them to take it.
When all the cards have been played, the game ends, and whoever has the fewest cards wins.

Unmatched: Slings and Arrows
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.
All the world's a stage in Unmatched: Slings and Arrows, while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters, Hamlet, and Titania. Shakespeare's deck, designed by Jonathan Guberman, was one of the winning decks in a 2020 design competition, and it rewards players for completing lines in iambic pentameter. The Wayward Sisters, a runner-up in that competition from Jason Hager, is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.
Wrath of Fire Mountain
Welcome to the land of Fire Mountain, a primordial land of ever shifting terrain where tribes vie for control using the power of their dinosaurs and the blessing of the volcano.
Each turn in Wrath of Fire Mountain, you roll the dice Yahtzee-style, then take actions with the die results. For each volcano, place one of your cave people on the volcano tile; for each egg, place a cave person on the dinosaur-hatching region; for each cave or hut, place a cave person on the matching tile on the 4x4 game board; for each foot, move one of your cave people one space, passing through water (but not stopping there) and avoiding the volcano completely as you occupy the grass and jungle tiles.
If you have enough cave people on the dinosaur-hatching region, you can take one of the dinosaurs from this area and add them to your supply, placing them on a cave or hut, then moving them among the tiles like a person. Each dinosaur has a special power, such as letting you roll an extra die, occupying water spaces, or flying to any tile.
If you have the most people on the volcano tile (or are tied for the most), you can push the tiles in the row or column with the volcano one space, placing the tile ejected from the 4x4 grid into the now empty space at the end of the row/column.
Finally, if all of the volcano spaces are filled, the volcano erupts and players are rewarded for their presence on the land. Look at each separate forest, grass, and water area; whoever has the most presence in an area (or is tied for the most), scores points equal to the number of tiles in the area, then they return all of their pieces in this area to their supply. Players also score based on their presence at the volcano, which is also emptied.
After a volcano scoring, if a player has reached a point threshold that's based on the number of players, the game ends, and whoever has the most points wins.

Ziggurat
The ziggurat has been abandoned for centuries. It is old and crumbling. Vines crawl up its sides. The winds and rains have washed away its vibrant colors. The village that surrounds the structure has dwindled. People have moved away — but something stirs within its depths. Something awakens...
According to legend, a dragon once lived in it but that was hundreds of years ago. Now it's a place where weeds grow.
People have been seeing fire spirits on the ziggurat's levels. The elders are asking for volunteers to investigate. Finally, it's your chance to be a hero! You hope to find a dragon.
Ziggurat is a co-operative legacy game, with the story of the ziggurat unfolding over six chapters and with you making decisions during play that affect all of your games to come. As the story progresses, you will make permanent changes to the game, adding new rules, materials, and pieces to the board. Work together to complete the challenges that each chapter brings. The result is a co-operative adventure that you can play again and again!