Friday 31 May - Sunday 2 Jun 2024
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Honest Quarks Games

About

Fun game with Science-Fiction twist. Extraterrestrials, hidden identities, tough choices.

At Honest Quarks Games, we believe that the best games are the ones that bring people closer together. We design fun-filled social games that break the ice, spark conversations, and ignite genuine laughter among friends, family, and new acquaintances. We will be launching our first card game Earth Gambit: Light, and demoing Earth Gambit: In Time board game.

Games

Earth Gambit: In Time

Publisher
Honest Quarks Games AG
Age Range
10+
Player Range
3-8

Social adventure game with extraterrestrials, hidden identities, time travel, time paradoxes, and tough choices.

Earth Gambit: In Time is an extended version of the Earth Gambit: Light that brings a game board, time travel, and time paradox components to the game.

In this game, you will play as the Aliens, the Scientists, or the Extinctionists, who each have very different plans for Earth and the course of the Earthlings' science. Advance the science by playing science cards, stall your opponents by playing action cards, and share your research by passing cards to other players, but who can you really trust?

Can you make the right choice if there is no good choice at all?
Time is limited, options even more so. Draw one, play one, pass one, and keep one for the future (if there will be one). Don't think too hard, it's not chess, it’s just the fate of Earth, that's in your hands.

Note: The game has elements of social deduction with hidden identities, but not a social deduction game per se. That's why we call it a Social Adventure game.

Earth Gambit: Light

Publisher
Honest Quarks Games AG
Age Range
10+
Player Range
2-10

Earth Gambit: Light is a social adventure game with extraterrestrials, hidden identities, and tough choices.

In this game, you will play as the Aliens, the Scientists, or the Extinctionists, who each have very different plans for Earth and the course of the Earthlings' science. Advance the science by playing science cards, stall your opponents by playing action cards, and share your research by passing cards to other players, but who can you really trust? Can you make the right choice if there is no good choice at all?
Time is limited, options even more so. Draw one, play one, pass one, and keep one for the future (if there will be one). Don't think too hard, it's not chess, it’s just the fate of Earth, that's in your hands.

Note: The game has elements of social deduction with hidden identities, but not a social deduction game per se. That's why we call it a Social Adventure game.