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Alone Against the Static
Alex and Charlie believe that a secluded weekend getaway in the Black Hills of South Dakota is just what they need to reinvigorate their marriage—but older and darker things than broken hearts exist in the forgotten places of the world.
Will they survive, alone against the static?
Alone Against The Static is a modern-era scenario. It is designed for use with either the Call of Cthulhu Keeper Rulebook or the Call of Cthulhu Starter Set.
Solo Call of Cthulhu in the 1990sSet in the Dakota Black Hills in the early 1990s, Alone Against The Static is designed for a single player—no Keeper required! You will choose to play as either Alex or Charlie, each of which have their own strengths, weaknesses, and choices to make. No two playthroughs will be the same!
Brand-New Solo MechanicsAlone Against The Static introduces The Log Sheet to the world of solo Call of Cthulhu play. Track choices you make, secrets you discover, and items you’ll find that aid (or hinder) your adventure with a separate sheet designed with spoiler-free text.
The Log Sheet can also be used as a list of achievements—can you unlock everything there is to discover?
A New Entry Into The Cthulhu MythosIncluded in Alone Against The Static is a new Mythos entity, detailed for use in your own Call of Cthulhu scenarios. You can expand the experience beyond solo play by taking this entity into scenarios of your own making, perhaps even using Alone Against The Static as a prelude for your players!
Call of Cthulhu: Arkham
Unveil the secrets of the legend-haunted city!
On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.
What’s Inside?
Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu.
A Sandbox Setting
With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!
New Rules & Game Aids
The book contains two Arkham city map posters (one designed for players, and one marked with hidden information for the Keeper!), as well as a poster-sized copy of the front page of the Arkham Advertiser—the perfect prop for any game set in Arkham. Call of Cthulhu: Arkham also introduces new rules and skills for Arkham investigators.
The Definitive Guide To Arkham
Call of Cthulhu: Arkham is more than just a supplement for the Call of Cthulhu roleplaying game. With a richly described history of both Arkham and the famous Miskatonic University, street and neighborhood maps, and hundreds of locations, this book is perfect for fans of mythos fiction, as well as any board games, card games, or stories set in the fabled city of Arkham.
This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately.
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Cults of RuneQuest: Mythology
Cults of RuneQuest: Mythology is an indispensable history of the mythology of the storied and epic Bronze Age fantasy world of Glorantha.
What’s Inside?Myths and Mythology ExplainedAn explanation of myths and mythology and how it works in Glorantha. Cults of RuneQuest: Mythology includes dozens of Gloranthan myths, ready to be reflected at your game table, giving further context to the mythical history of the world.
A System-Free SupplementCults of RuneQuest: Mythology is a system-free book with no rules text. This supplement is perfect for any RuneQuest player or gamemaster, as well as any fan of the world of Glorantha, players of other roleplaying games, and anyone with an interest in creative mythology.
Enhance Your RuneQuest ExperienceThis supplement is an enhancement to the Cults of RuneQuest line of player books for RuneQuest. Cults of RuneQuest: Mythology is intended to provide a greater understanding of the rich and textured mythological world of Glorantha, and can be used in combination with any of the books in the Cults of RuneQuest line.
Cults of RuneQuest: The Earth Goddesses
Cults of RuneQuest: The Earth Goddesses is the player’s guide to the earth pantheon of Glorantha!
This book covers the mythology of the Earth pantheon of gods, and provides mechanics for each of their cults to create your RuneQuest adventurer.
What’s Inside?The Goddesses of the EarthCults of RuneQuest: The Earth Goddesses features 16 cults, including Uleria Goddess of Love, Ty Kora Tek Goddess of the Dead, Donandar God of Music, Asrelia Goddess of Wealth and Fortune, Maran Gor the Earthquake Goddess, and more.
The book also includes cults especially suitable for non-human adventurers such as Aldrya, the Ancestress of the Elves, and Mostal, the Maker of the Dwarves!
Build Your Earth PriestessNew rules to use these cults in character creation in RuneQuest, detailing the skills, passions, spirit magic, and Rune magic these cults offer. You’ll also find new cult-specific skills and even some Rune magic! Embody the power of your god with rules for how your adventurer can grow into a God-talker, Rune Priestess, or even a mighty Rune Lord.
The Lore of the EarthThe book details the unique organization, history, and nature of each of its 16 cults. It also covers the storied history of the Earth pantheon—mythology of blooming life, death, and transformation.
Note: This supplement can be used with the RuneQuest core rules, or combined with the other books in the Cults of RuneQuest line to build a RuneQuest adventurer belonging to multiple cults.
Cults of RuneQuest: The Lightbringers
Cults of RuneQuest: The Lightbringers is the player’s guide to the Gods of the Storm!
This book covers the mythology of the Lightbringer pantheon of gods, and provides mechanics for each of their cults to create your RuneQuest adventurer.
What’s Inside?The Gods of the StormCults of RuneQuest: The Lightbringers features 19 cults, including Orlanth the Storm God, Chalana Arroy the Goddess of Compassion, Lanbril the God of Thieves, Issaries the God of Communication, Humakt the God of Death and War, and many more!
Build Your AdventurerYou’ll find new and complimentary rules to use each of the 19 included cults to create brand new RuneQuest adventurers.details the skills, passions, spirit magic, and Rune magic these cults offer, including new spells and new cult-specific skills. Embody the power of your god with rules for how your adventurer can grow into a God-talker, Rune Priestess, or even a mighty Rune Lord!
The Lore of The LightbringersCults of RuneQuest: The Lightbringers details the unique organization, history, and nature of each cult, and covers the history of the Lightbringer pantheon—mythology filled with combat, heroism, reckless deeds, and honor in the face of impossible odds.
Note: This supplement can be used with the RuneQuest core rules, or combined with the other books in the Cults of RuneQuest line to build a RuneQuest adventurer belonging to multiple cults.
Cults of RuneQuest: The Prosopaedia
Cults of RuneQuest: The Prosopaedia is an indispensable reference to the many gods and goddesses, monsters, locations, artifacts, and events that have shaped Gloranthan mythology since its making!
What's InsideThe Encyclopedia of the Gods
Hundreds of entries describing these beings and forces in brief, informative prose, cross-referenced where appropriate. Each entry describes the subject’s name, pronunciation, other titles, associations, and other references, with a description of how that being is depicted within the world of Glorantha.
Combine this with the other books in the Cults of RuneQuest series for quick references across all volumes.
The Art of Gloranthans
Full color illustrations and design by Katrin Dirim bring the divine world to vivid life! Showcasing the art that is created in Glorantha by the many worshippers of the various gods, the art throughout Cults of RuneQuest: The Prosopaedia is a display of Gloranthan culture, and can be used to inspire players and Gamemasters alike.
A System-Free Sourcebook
Rules-agnostic descriptions of the gods and locales throughout Cults of RuneQuest: The Prosopaedia make it an invaluable resource for RuneQuest players, any fans of Glorantha, players of other roleplaying games, and anyone with an interest in creative mythology.
Note: This supplement is an enhancement to the books of Cults of RuneQuest. It is not a standalone product and is intended to provide a greater understanding of the rich and textured mythological world of Glorantha.
Horror on the Orient Express: The Board Game
Call of Cthulhu's Horror on the Orient Express has long been revered as one of the most iconic and acclaimed horror campaigns in tabletop roleplaying — so we're very excited that a new board game adaption is coming! In this design journal series, co-designers Adam Kwapiński and Michał Gołąb Gołębiowski share insights on the development of the new game, which is to be launched on Kickstarter in 2024, and released in early 2025.
- Horror on the Orient Express: The Board Game Design Diary #1 – Where Our Journey Begins
- Horror on the Orient Express: The Board Game Design Diary #2 – The First Prototype
- Horror on the Orient Express: The Board Game Design Diary #3 – Analysing Expectations
- Horror on the Orient Express: The Board Game Design Diary #4 – a first look at all the components
Check it out! Horror on the Orient Express: The Board Game is looking fantastic—we can't wait for you all to play!
Be the first to back this project by signing up to be notified at launch:
https://www.kickstarter.com/projects/chaosium/horror-on-the-orient-express-the-board-game
https://boardgamegeek.com/boardgame/394897/horror-orient-express-board-game